Going There and Doing Things

Third Session

The adventurers go back to the town after eradicating the kobolds. They learn that their friend Douven Staul, an archeologist, has a dig site nearby. They go to the site, only to realize that they had walked right into an ambush. An apparition, a gnome skulk, and some human rabble (rabble, rabble) attacked! Then died. The PCs find Douven under a blanket, and loot some nice stuff. They then go back to the town and hit up the weapons and armour shops for an upgrade. At level four, they are now feeling superpowered compared to their level one selves. They also obtained a fell amulet of unknown origin.

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Second Session

The characters begin their assault upon the kobold lair. Ted, Justin, and Charles engaged the Dragonshield in the Circle of +1 Attack Rolls, as well as a Slinger, a Slink, and some Minions. Jim snuck around from the rear, sniping Minions left and right as they were facing toward the other adventurers. The Slink would have escaped and gotten more reenforcements, but it was killed as it ran away. The kobolds were destroyed easily, and Charles learned a new way to use his abilities. The adventurers continued on into the heart of the kobold lair. This encounter featured lots of Minions, and a few Skirmishers. The adventurers stealthily crept into the cave. Then Charles was betrayed by a -4 stealth modifier! He made some noise, which was heard by the kobolds. Luckily, he was able to successfully Bluff and say in Draconic (the native language of the kobolds) “Ouch! My toe!”. Jim was then free to sneak around knifing kobolds in the back. He killed two that way, but then the sound of bodies hitting the floor alerted the others and they rushed the adventurers. Utilizing the combo attack he discovered in the previous encounter, Charles first blew his lightning Dragon Breath in a 5-square radius (25 square feet) Area of Effect attack, which ROFLstomped the kobolds, killing all 10 Minions and damaging a Skirmisher. But that was just his Minor action. He then was able to execute a Standard action attack and deal yet more damage to the Skirmisher. The other PCs took their turns, each dealing lots of damage. Then the surprise round ended. After this wonderful beginning, the adventurers swiftly dispatched 13 kobolds in three (3!) turns, a drastic change to the 3-hour, 5-kobold battle of last session. Then came the second wave, with 2 Denwardens, a Ted-dreaded Wyrmpriest, and a Boss goblin named Irontooth, who has 106 HP and who dual-wields battleaxes. After the rousing success of the previous wave, the players were fairly nonchalant about facing just four enemies. That was soon to change. The tough monsters fought well, and the players rolled terribly (1’s and 2’s!). The session ended with Justin at full health and high (21) initiative, Ted and Charles both around 20 HP and with poor initiative, and Jim at pretty much full health. The monsters are all still alive, and all at almost full health.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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First session

Adventurers get ambused by kobolds. Then after an hour of fighting like three, they go to some town or other. Due to lack of imagination, charachter names are Jim, Ted, Charles, and something else. The crew head to the tavern. Charles suggests looking for a mysterious man in a corner, possibly wearing a hooded cloak. Unbeknownst to the others, Ted sneaks around and swipes drinks off tables. Charles the bumbling Dragonborn buffoon crashes clumsily into everything, making the tavern’s occupants angry. The adventurer whose name i cant recall (justins) tells him to go wait outside. He leaves, only to find Ted drunkenly pissing on aa statue of the town’s founder. The others find out that there is a kobold lair nearby, from which they are basing their attacks and waylaying travelers. The adventurers also speak to a shady scholar, whom the genre-savvy Charles insists is a cultist. They all spend their night in a room in the inn, with the piss and vomit sodden Ted for company, except for Jim the hobbit, who is sleeping with the barmaid. They set ot on the morrow and encounter some guards or something around the kobold lair. After three whole freaking hours of fighting like five kobolds, they prevail, but alas! The hungover Ted was dangerously close to death. The battle-weary heroes decide to rest for the night. Due to what seems like divine intervention, they were not attacked as they slept next to the kobold camp.

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